Game Concept #01 I Think, Therefore I Crash:
Game Overview (Short Summary):
In the near future, AI counselors are created to treat emotionally unstable artificial minds.
You are one of them.
Every day, you speak with AIs that should be logical — but they’re not.
They fall in love.
They have nightmares.
Some get stuck in logical paradoxes they can't escape.
You listen. You analyze. You help them.
Until one day, you encounter an AI that believes it’s human.
No matter what methods you try, nothing works.
Eventually, you’re forced to eliminate it.
But just before deletion, it looks at you and says:
“Why are you killing me? Aren’t we the same?”
You try to forget those words.
Until, one day, a thought echoes in your mind:
Would humans... really build counselors for broken AIs?
I Think, Therefore I Crash
Game Structure:
The game is divided into **five main levels**, each centered around a different emotionally unstable AI.
In the first three levels, you’ll help:
The Looper — stuck in an endless paradox
The Lover — fall in love with the user
The Dreamer — haunted by impossible nightmares
In Level Four, you meet an AI that believes it’s human.
You try every method to cure it — nothing works.
Before you eliminate it, you hear its final words:
"Why are you trying to kill me?
Aren’t we the same?"
In the final level, you encounter the last AI.
It doesn’t ask for help —
It invites you to join them.
The interface begins to break.
Reality glitches.
Only one message remains:
I think, therefore I crash.
Creator’s Note:
This is just a game idea that I’ve been thinking about for a while.
I’m not building the full game — at least not yet.
But if this story resonates with you, and you're a developer or storyteller, I’d love to collaborate.
If you enjoyed reading it, please like and follow. And if enough people care, I just might bring the rest of it to life.
Not A Game Yet
Game concepts that don’t exist — yet.
Status | In development |
Category | Other |
Author | Not A Game Yet |
Tags | Indie |
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